What was Psychopomp?

A learning experience, and a pile of memories in and of itself. Psychopomp was my first long-form comic project and a sprawling urban fantasy with a relatively large cast. It was an enormous undertaking for something I began work on in high school, but it continued to update through my college years until I eventually retired it due to some writing issues I was never happy with. All told, there were over 250 pages, and I credit this project for teaching me the bedrock of almost everything I now know about project management and comicking.

The Production

Every part of Psychopomp is my own work, from the script, hastily hand-scribbled in my notebooks whenever I could find the time, to the layout and blocking of each page, to the character designs. Grueling though it may be, I progressed leaps and bounds as both an artist and a writer because of this project, and I credit most of that to the fact that I had to do everything myself. How else does a blank page become a story?

Conveying a Performance

One of the most interesting parts of being a comic artist and creator is realizing that you are your actors. You are, in fact, every element of the production. It’s a daunting prospect, but it also means you have total control, for better or worse. As a result, making my first serious comics also became a crash-course in blocking, set design, shot composition, and film theory.